I want my work to challenge the viewer’s perception of what is real.  I want them to question where the real world ends and the digital world begins.  I am applying the techniques of projection mapping and augmented reality to create interactive 4 dimensional paintings that merge traditional art practices with emerging technologies.  I start by using the materials of inkjet print production to create collage material.  These works start with an emphasized ambiguity of the hand.  I want the viewer to question how the images are created; whether they are digital, printed, or painted.  I want to open up their thinking by presenting them with an image who’s origin isn’t immediately recognizable.  Instead of the ink being applied to the paper through a printer directed by a computer, it is applied by hand, and the resulting image looks like it was created by something between a person and a computer.  Not quite digital in nature and not totally physical.

When I have fully composed the piece, I take a photograph of it.  I then utilize various software to manipulate that image in real time and project it on top of the original piece.  The projected image vibrates against the physical image creating a 3d effect that I refer to as hyper-presence.  You see the painting and its reproduction on top of each other at the same time; the digital and physical merged.  The resulting images enter a space previously unavailable in traditional painting.  The projection creates the perception of a 3d space within the painting and also adds the dimension of time.  It is a way to bring painting into the realm of new media without sacrificing the formal supremacy of a live object.  Instead of sacrificing the physical object for the limitless possibilities of digital technology, I am merging both so that each is enhanced by the other.